How To Play Craps
Ancestors Of Dice
Like many other casino games, craps history is a matter to some debate. One can say that a dice and dice games are few thousand years old. But modern craps is much younger - only hundred years old. The scientists have some different points of view about craps history and accept a few facts as true. An ancient English game called Hazard is considered by most of the scientists to be the ancestor of the modern craps. There are scholars that believe Hazard originated from an Arabic dice game called "Al Zar" which means "dice" in Arabic and perhaps the game migrated to Europe with the help of merchants even before the 12th century. There are evidences for dice games even in Egypt dating back to 2600 BC which may prove that dice games did originate in the Arabic world. Some evidences indicate that in the time of the Holy Roman Empire the game of craps was also popular. Being in camp, Roman soldiers used to shave down pig knuckles into the shapes of cubes, and toss them onto their inverted shields as a form of entertainment. That is why we use the term "to roll the bones" nowadays. The game Hazard received much popularity in England and in the 17th century there wasn't a single tavern in England where the game Hazard wasn't very well known. A lot of people, even nobility, liked this game very much and it was played in the most luxuriant casinos of England. The French adopted the game from their neighbors across the English Channel but changed the name in order to distinguish themselves from the Englishmen.*New name of the game was Craps which is a corruption of "Crabs". The game could have been brought to America either by the French or by the British. At the beginning of the 19th century craps history takes another turn as John H. Winn simplified Craps and invented the modern layout to the game. But as the decades past, and especially at the beginning of the 1990's, slots caused a decrease in the popularity of craps games, but thanks to the Internet age the game managed to pull back its honor. Everyday thousands of people play online craps.
Players have several bets available.
The game of Craps has several line bets available.
Line bets can be placed on the area marked �Pass Line� and �Don�t Pass line� area. Here Pass Line and Don�t Pass line bets are available. Line bets pay 1:1. Pass Line bet is made if you think that If you think that the shooter will roll 2 or 3 on the comeout roll or will roll a 7 after rolling a point number and before rolling this point number again you choose a �don�t pass line bet� area.
Odds on a Line Bet.
If the point number is rolled on the comeout the player is allowed to take true odds against a 7 appearing before the point number is rolled again. The additional bet can be equal to the initial bet. The additional bet is called odds bet. Odds bets are different in different casinos. In some casinos the odds bet amount is the amount equal to the line bet amount or lower. Some casinos allow making odds bets of two, three or even more times the amount of the line bet. The odds bet is paid at a rate equal to the odds of that point number being made before a 7 is rolled. The area behind a pass line bet is for placing odds bets. Be aware that you will not find an area for the odds bets on the craps table. Remember that all the players are allowed to make odds bets, though the house doesn�t want to encourage odds bets. Remember that you can make an odds bet any time after a comeout point is rolled. Every player is allowed to make, to withdraw or to reinstate an odds bet anytime after the comeuot and before sevening out. Don�t forget to take your money or chips off the table if you win. You have to take your chips off the table and if you want them to work further put them back on the table behind your line bet. The Pass Line Bet is one of the most common wagers in Craps. To make a pass line bet click on the Pass Line area of the table. Pass Line bets win if the total of 7 or 11 is rolled. If you have made a pass line bet and the total rolled is 2,3 or 12 you lose. You have to continue rolling if you roll a point. To win you have to roll the point again without rolling 7. If you seven out before rolling the point number again you lose. You get paid even money if you win Pass Line bets. The Odds Bet isn�t as common as the pass line bet. At the casinos there is no special area for odds bets. The player should always remember that he has a right to make a odds bet. If you make an odds bet you believe that the shooter will roll the second point number before rolling a 7. To place an odds bet you have to click on the area behind the pass line area. Be aware that you can make an odds bet only if the shooter rolls a point number. You get paid 2:1 if you win with the point 4 or 10. If the point number is 5 or 9 the payoff is 3:2. If the point number is 6 or 8 the payout is 6:5. The Place Bet allows you to bet directly on a point-number without having to make a Pass Line or Come bet. Click on the PLACE area on the Craps table to make a place bet. The place bet is turned off by default during a comeout roll. To force the bet on, hold down the shift key and click directly on the bet. Big 6 and Big 8 bets are like regular place bets. Big 6 and Big 8 bets pay even money. Big 6 and Big 8 bets are turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. One Roll Bets are made by clicking on the corresponding area of the Betting Layout. There are seven One Roll bets. The paoff is dependent on a bet. Any Seven pays 4 to 1. Any Craps (2, 3 and 12) pays 7 to 1. Eleven (YO) and 3 pay 15 to 1. Hi-Lo (2 and 12) pays 30 to 1. Horn Bet (2, 3, 11 and 12) pays 7 to 1 (2 or 12) or 3 to 1 (3 or 11). Hardway Bet is made by clicking on the corresponding area of the craps table. There are four kinds of Hardway Bet. Hardway bets are turned off by default during a come out roll. To force a bet on, hold down the shift key and click directly on the bet. If a pair is rolled before a 7 or any other combination of the Hardway number is rolled you win. If you have a hard 4 and 10 the payout is 7:1. If you have a hard 6 and 8 the payout is 9:1. Field Bet is a one-roll bet. You can make a field bet on any roll. You win even money if 3,4,9,10 or 11 rolls. If you have 2 or 12 you are paid 2:1. If any other number is rolled you lose. To make a field bet you have to click on the corresponding area on the Betting Layout. The Buy Bet allows you to bet directly on a point-number without making a Pass Line or Come bet. Buy bets pay correct odds but you 5% will be taken out by the house. A buy bet wins if the number rolls before a 7. To make a Buy Bet you have to click on one of the numbers of the table. Buy bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. Lay Bets is based on selecting a number and placing a bet on it. To win Lay Bet a 7 has to roll before the selected number rolls. To make a lay bet you have to click on the corresponding area of the betting layout. Lay bet is turned off by default during a come out roll. To force the bet on, hold down the shift key and click directly on the bet. The Don't Pass Bet is the opposite of the Pass Line bet. Click on the corresponding area of the betting layout to make a Don't Pass bet. The Don't Pass Bet wins on the comeout if the shooter rolls 2 or 3. There is a push if the shooter rolls 12. In the case of a push nobody wins and nobody loses. The Don't Pass Bet loses if the shooter rolls a 7 or a 11. The Don't Pass bet pays 1 to 1 odds. Odds bet on the Don't Pass bet You can make an Odds bet on the Don't Pass bet after the shooter establishes the point. To make an odds bet you have to click on your original Don't Pass bet. If the point number is a 4 or a 10 the payout is 2:1. If the point number is a 5 or a 9 the payout is 3:1. If you have a 6 or a 8 the payout is 6:5. The Don't Come Bet The Don't Come bet is the opposite of the Come Bet. The Don't Come bet can only be made while the shooter is trying to repeat the point-number. Click on the Don't Come button to place a Don't Come Bet. You can make odds bets on the don�t come bets. C & E Bet The C bet is exactly the same as a bet on any craps. The E bet is the same as a bet on eleven. This is just another place to make those bets.
Ancestors Of Dice | Aner til Dice | Vorfahren Von Würfeln | Πρόγονοι των ζαριών | Ancestors Dice | Ancêtres De Dé | Antenati Di Dadi | Voorouders van Dice | Anene Dice | Antepassados de Dados | Antepasados De Dados | Anor till Dice
After all, casino craps is difficult and math-intensive. Let's fail the game's fundamental postulate. First-rate craps game starts with the first dice roll, which is called the "come-out roll. " after the come-out roll, the game continues until a "decision" is made based on the results of subsequent rolls. The possible selections are: the game quickly ends with the come-out roll if a seven,, or dozen appears; if a point is set on the come-out moves, the game ends any time the shooter come the point number then before rolling a 7 or if a point is established on the come-out roll, the game ends any time the shooter rolls a seven prior to rolling the point number. Each possible decision has different consequences depending on the way anyone bet. First-rate "point" is established when human roll all one of six point numbers on the come-out roll. The point numbers are five,, and ten. Notice that everyone the possible two-dice combinations are covered by either the natural numbers or the point numbers. Therefore, the come-out roll must produce either a natural number or a point number. Monumentalize, if the come-out roll is three,, twelve, then the game stops immediately. If a nine,, ten shows on the come-out roll, then a point is established and the game continues until you roll either the point number then or a 7. Once a point is established, the only relevant numbers for that game are the point number and seven, aide terms of a decision to end the game. A person other numbers are irrelevant for that game. For example, guess anyone roll a nine on the come-out roll. For that dash, an individual can roll as many times as it normally takes to spectacle another nine or a seven. You can roll for hours and the game will not end until the point number a seven shows. In case human roll a natural on the come-out sheets, then anyone keep the dice and continue rolling the next game. If anyone disposition a point on the come-out and if a person then roll the point again before a seven, an individual can the dice and continue rolling the next game. If an individual disposition a point on the come-out that way if anyone now roll a seven before the point number, a person do not get to continue rolling the next game. Instead, the "stickman" passes the dice to the next party left. The next associate is not required to roll the dice. If a shareholder doesn't want to shoot, he simply tells that to the stickman. The next in in line to the liberal who wants to roll then picks up the dice and a new game starts having a new come-out roll. Party terms of first-rate decision that end the game, once a point is established, the only numbers are the point number and the number 7. Public other numbers are meaningless player terms of first-rate decision to end the game. The following scenario illustrates how games end with choices. An individual roll 8 on the come-out roll, so the "point" for the game is 8. The dealer turns the puck on and places it in the eight point box. After the point is established, the only numbers that matter, party terms of decision to end the game, are the point number and 7. Human roll a xii, doesn't matter, so the game continues and an individual roll again. Anyone roll a four, doesn't matter, so the game continues and anyone roll more. Anyone roll an eight. The game ends. The dealer turns the puck off and places it side of the table. Since anyone turn your calendar, anyone continue shooting the next game. An individual roll a seven on the come-out roll for the new game. A 7 on the come-out is a natural, so the game ends forthwith. An individual continue shooting the next game. A person roll a a dozen on the come-out roll for the new game. A xii on the come-out is a natural, so the game ends forthwith. A person continue shooting the next game. You roll a 5 on the come-out roll, so the point for the new game is 5. The dealer turns the puck on and places it five point box. Anyone roll a yen, doesn't matter, so the game continues and you roll more. A person roll a seven. The game ends. The dealer turns the puck off and places it side of table. Because an individual rolled a seven out, the dice moving to the next assistant at the counter who wants to shoot. In case an individual sheets the point number to end the game, anyone kill use the same dice to begin a new game, told a person may choose to select pair from the stickman's dish. However, if an individual make your warning, dice are usually considered lucky so you'll seldom see a shooter asking for a new pair. If an individual roll a seven-out to end the game, the stickman empties a person the dice from his dish and uses his license push them everyone to the next shooter. The new shooter selects two, and the stickman pulls the remaining dice back and places them member his dish. A new game, for come out roll, is about to start. It does get a lot more complicated any time making bets because human should know how the result of each roll affects your gambling bets. But that's not too difficult either. It's like learning to count to 5. Any time counting to five, not only do you desire know the numbers, you more need to know the order of the numbers. Learning to count to five is a bit challenging at first, old an individual know it, a person don't even think about it. The same is true for any person the various craps gambling bets and their odds. Sometime human know them, you don't think about them. So, don't hang-up the game and don't phobia the math. It's easy. Just as learning to count to five required some bit of cause, a bit of ones a person it normally takes to learn the various craps bets and their odds.
Great Britain: Dundee